an update!

Published April 22, 2008
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I've been a little to busy to do much game programming lately, but I have managed to throw about 10 hours into it over the last two weeks.

New since last update:
(almost) object orientated bounding boxes
projectiles
particle engine (blood and bullet casings)
bounding box collision detection
collision models (low-poly version of model used for collision detection)

the screen shot is from a test that I just ran of my collision detection. I shot a bunch of bullets at a bot, then paused the game and swung the camera around to take the screen shot from behind the bot.

It appears that my bullets might be out-running their bounding boxes. odd

bloody
0 likes 2 comments

Comments

Moomin
Crotch fired particles are always awesome.
April 23, 2008 08:24 AM
nordwindranger
hmm yes that is a little akward isn't it.
I guess I'd better get going on displaying the weapon models
April 23, 2008 06:07 PM
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