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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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My Life in 30 Seconds

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Wavinator

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Hello gamedev. After ages being absent, I'm feeling a bit like Halley's Comet. For the old timers and friends who wondered, "Whatever happened to Wavinator??? Is he dead???" here's the 30-second digest:

I've been out of game development for years, mostly doing database programming for a healthcare company in California. Life and the job took up much of my free time, and the high hopes I'd had for developing an open-ended science fiction RPG where pretty much dead. In fact, I was so disgusted with the whole reality of indie development that I stopped thinking about games or even playing them for over a year.

The funny thing about some passions, though, is that no matter how far you try to get from them they still follow you. I heard this great piece of wisdom recently: "Some barriers in life exist solely to let you know how much you want something." And I can't seem to escape wanting to develop games.

So after a long moratorium, I've found myself going back over old notes and resurrecting bitrotting code (albeit with far less ambition than my previous kitchen-sink designs :P). I've gotten into game development using the Torque engine and have a flying ship with a stellar background up and working as a proto.

Anyways, aside from the fact that I've moved from California to Canada to marry a wonderful woman who happens to live here (we're planning for June), not much is happening.

I'm looking forward to being a part of the gamedev community again.


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Nice to see you back! The game design forum hasn't been the same without you. And congrats on the upcoming marriage!

I know what you mean about seemingly having game development in the blood; I can't seem to shake the desire to be working on games despite trying out a bunch of different careers. Guess it's one of those things that'll always haunt you.
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Oh my gooses! Welcome back and welcome to Canada! Can't wait to read some of your threads in the game design forum :)
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Woohoo welcome back and welcome to Canada.. where in Canada are you living?
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I'm looking forward to lengthy posts from you in the future. Welcome back!
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I was only a lurker when you actively posted, I'm glad you're back. It hasn't been the same since you've been away.
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Great to see you back, you've been missed.

I can completely understand where you're coming from too. I took a bit of a break from doing any active game development related stuff, and experimented with doing some completely different things, but I just couldn't quite get motivated by anything else.

Anyway, it's good to have you back. And congratulations!

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Good to see you back again, and congratulations on the wedding! [smile]
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holy $h!t Aaron, every now and then I get to wondering what the hell happened to you, good to see you're still amongst the living! Congrats on the upcoming wedding buddy and look forward to seeing you around more often again [smile]
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Wavinator, he's alive! Well then who the hell was in that coffin we buried?

Anyway, you're in Canada? Awesome, I'm probably moving there by the end of the year for college, so with any luck you're in pub range.
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Wavinator? The guy that was posting in the Game Design forum some absolutely crazy ideas for a space game? With devourers of worlds and stuff like that? Wow my childhood dreams just came back to me and hit me like a baseball bat in the forehead! I can't believe you're back on this project, this is so awesome!
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:D Glad to see you're back! Your posts were a bit beyond what I was going for in my game projects, but I'm thinking...

Maybe over time, you could catalog your posts and make a nice big list of your ideas and designs for future designers and programmers to benefit from. Heck, you could probably publish a book!

- Matt
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Hello, I am new here.
I am making a SF game and would love to have you join me. It is still in the starting stages but we have some good models working. It is being written using Panda3d, a great 3d game engine that is open source.
Douglas
magick.crowATgmail.com
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