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The Papyrus Swamps

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Demosthenes

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Click here for a video of a level on Bennu's second area, "The Papyrus Swamps".

To create the trees in the background (and the papyrus) I used the classes that were created for the game intro. Each tree is composed of a trunk, lianas and branches.

When a tree is generated, I randomly pick 3 to 6 of the 6 maximum branches and rotate them
around the point where they're attached to the trunk. I also scale and rotate the whole tree randomly.

I submitted Bennu for the PAX 10. I'm not expecting anything to come out of this, because there are bigger teams working on their games full-time and I'm just doing Bennu after work - I'm a programmer for a stock-broker.

The demo I sent featured the intro, the main menu and 7 levels, 3 from the "Lost Temple of Abu Simbel" area and 4 from "The Papyrus Swamps".

I expect Bennu to be ready this year if everything goes right.
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Hey, good luck with the competition! I've been following your project for a little while, and I'm looking forward to seeing how things turn out.

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Seconded. I wanted to submit my own project for PAX, but I'm nowhere near ready.

I've been watching this journal for some time, and I'm really looking forward to the finished product.

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