I distinctly remember talking with some developers at MIX:UK last year and again, very briefly with Promit (re: SlimDX). Struck me that there was a lot of scope for cool things if you could get WPF<->D3D integration.
Quote:You will be able to treat Direct3D content just like an image within an application, as well as use Direct3D content as textures on WPF controlsSo it would seem to open the door for a .NET 3.5 + WPF + D3D based editor. Bind your native-code graphics to a WPF resource and write the UI using WPF elements and .NET code.
Whilst I doubt the other way will work (embedding WPF UI's inside of a native D3D app) it does seem like a step towards getting some decent UI tools for D3D apps.
Anyone recognize the sample on the right-most cube? I think I might've seen that somewhere before... [grin]
Quote:Note: the Direct3D integration isn't today's SP1 beta release. It will appear in the final SP1 release.Guess we'll just have to wait then [headshake]