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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Boredom generates miscelleanous behaviour...

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Boredom is something you have to manage carefully in game development... it has a nasty habit of generating extremely distracting off-shoot ideas that are not central to your core business direction...

Here is one such "distraction" - I have long thought it would be a good idea to centralise "casual" resources / workers under the game development umbrella. Finding good workers can be hard at best, finding them in a hurry is nigh on impossible, and finding good workers quickly and for a tight budget... well - give up now!

So I got to thinking how to bring workers together with people / developers with work to do, in an ad-hoc, casual environment... and "the Hub" was born. Now, this isn't exactly "radical" - there are plenty of other job networking sites around, www.freelancers.org, etc. But, of course, mine is different... my idea is to concentrate on game development ONLY, and to share resources/information and experience for the benefit of all!

Of course, the primary danger is ending up with tens of thousands of "wannabe" contributors that aren't really any good, but I'll figure something out :)

For now, I'd invite anyone and everyone who might be interested in such a venture, to answer my very short market research survey...


... and thanks in advance if you decide to participate ;)

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"Given your answer to the previous question, how much would you be expect to pay to receive such a service?"

what? I have no idea what this means, especially given the previous question is very similar.

Cool idea though - good luck with it.

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Thanks for the feedback :)

Hmm, well - the context / flow of the questions should mean that you've already answered this q ;

"If you were to work through a job network website, and a dispute arose between you and the other party (either as a resource to provider, or provider to resource) what level of involvement would you expect from the job network host itself?"

So then the "how much would you pay to receive this service" means - if you expected the Hub to provide "Legal involvement" - would you expect to pay nothing, or pay an amount in some form in order to use the job network in the first place?

Perhaps it is a bit wooly... bascially, I'm trying to find out what level of service people would expect, and how much they may or may not be prepared to pay to receive it.

I can't alter the survey now it's active - one of the limitations of LimeSurvey sadly - but I'll try and avoid such a "grey" question next time ;)

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