Kick:
Jump:
All I have to add is grabbing and throwing, and I'll be done with the basic commands. Then, I can remake the player sprite into an enemy sprite, give it some AI, and fight it.
Of course, there is also the matter of drawing the scene in order, so the sprites overlap each other correctly. That shouldn't be too difficult to do, simply throw them into a collection and do a sort on them.
I've been wanting to work on this game alot more, and since my summer vacation starts on friday, I'll finally be able to. Then again, Metal Gear Solid 4 comes out next week, so it might be a little difficult to stay focused[grin]
He's got an impressive jump. Are you going to give him a jump kick too?
And you've got to have weapons - that's part of the whole fun of the beat-em-up genre. And a big flashing sign that says "Go!" when you beat a wave of enemies, but that's just my personal taste [wink]
Keep up the good work!