I mean, really... who writes original games anymore?
Naturally, I'm using Flash and ActionScript 2.0. This is because I can no longer be bothered to write rendering code in C++.
Actor class(represents a monster or a character)
Monster statistics, formatted in XML, because XML is good, and ActionScript has a nifty XML parser class.
Interesting side notes that I'm discovering about this game...
A monster's "Mind" score is practically useless. It only matters for the character spell "Sleep". On the other hand, a character's Mind score is a bit more important, as several of the "chaos spells" make use of it. 1 point of mind gives a character a 1 in 6 chance of avoiding the effects of a spell. In D&D terms, it represents a "Will Save".
Characters and monsters alike have the equivalent of a D&D "Fortitude Save". When the target of magically generated damage(lightning bolt, fireball, etc), they may roll a die to avoid each point of damage, with a 1 in 3 chance of success.