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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Soooo... I've been to London.

I flew after the work, so I've arrived at city centre at 2AM. Good luck trying to find a place to stay at that hour in the middle of the summer. So I walked around the Kings Cross area and finally at 4am managed to find a bed and breakfast room so tiny I could barely walk in when my travel bag was on the floor (instead I chose to just jump on the bed, as I was sleep deprived for whole stay).

Saturday morning I met with Superpig and Phantom and we promptly started getting wasted. Ben wasn't there which makes me sad, but there's always the next time. We went to a comic store where I met Superpigs' gf and her friend (both absolutely crazy :D) and spend too-fucking-much on Hellblazer comics. Also managed to buy Danielewski's House of Leaves, which is awesome (I've been reading it only during night so far and the atmosphere is IMMENSE). From there we proceded to get drunk more, and eventually went off for a movie party @ Pig's.

I was allowed to crash on the sofa for the night and next morning set off to see The Police concert (not before noticing that DIABLO 3 FUCK YEAH was announced and playing a bit with theremin, which was sweet experience). I was positive that concert starts at 3PM, so I headed off as soon as possible. Sting & co didn't start playing till 8PM, but thanks to that I managed to get like 20 meters from the stage. I maed some picture, but the 1.3 megapixel camera in my phone is a joke so it doesn't look very good:

Doesn't matter. I know what I've seen and I won't forget it for whole my life (or at least till the mental problems start creeping in).

Went home from Hyde Park, saw tons of Spanish people cheering, got 3 hours of sleep and had to run for my train to airport. Straight after landing from airport I went to the office, only 2 hours late.

I need sleep.

It was good.

Can't wait for the next time.

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Bah, sorry about that, bad timing and all. [sad] I look forwards to the next time!

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