• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    40
  • comments
    255
  • views
    108413

Gratuitous screenies

Sign in to follow this  
Followers 0
Aph3x

451 views

To show I'm still here!

Looking at ways to individualise the islands so the scenery doesn't get boring.
Should be able to integrate it with the random island generation and just pass in a few params to the shader :)

One of the younger islands - just a lump of rock:


Piebald island:


0
Sign in to follow this  
Followers 0


10 Comments


ooohhh !!

Carrier command remake !!
Really really great !

I hope you can finish it !

I don't know if you need, but if you want I should be able to make some 2D graphics for you... logo, textur, etc...

bye !
0

Share this comment


Link to comment
Looking pretty cool. Am I looking forward to landing on those Islands!
Excellent work.
0

Share this comment


Link to comment
Cheers people!

It wouldn't be Carrier Command without any volcanoes now would it? :)
0

Share this comment


Link to comment
exactly you need volcanoes to have abit of target practice with!

the isalnds looking great though. makes me think of another good game from when we where kids.

Midwinter 2.....

Any one ever played that one?

can't wait to be flying so low levle missions over that terrain :)

take care

Aaron
0

Share this comment


Link to comment
What sort of computer specification does the game need? What spec are you developing for?
0

Share this comment


Link to comment
I'm aiming for a mid-range machine - GeForce 4+, med range cpu (not sure), 512MB ram.
There's no benchmarking/optimisation been done so far - that will come right at the end - there's not been much need for it yet anyway. The main framerate killer at the moment is the sea shader on full detail, but that can easily be scaled back. The gfx card will probably be the limiting factor.

The debug build on my machine (GeForce 7900gt, 2GB, Core2 E4400) it currently runs between about 200 & 40 fps, using about 40MB sys RAM when running 32 islands.
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now