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And, after brief 2 weeks break (I think), I'm returning to developing. As you may know I have a kind of designers' ADHD, and I'm constantly plagued by tons of game ideas that would be cool to implement. Ones I had in the mean time include:

  • EEG-based game (you'd have to construct your own EEG detector ;)) that'd use your concentration on a character ragdoll figure to explode it. Think Stair Dismount only with killing the character with YOUR ANGER. Adding possibility of customizing the killed avatar up to uploading picture of your boss's face would be a bonus. Also blood, lots of blood. I called the game idea 'Rage'.

  • Since my art SUCKS, I wondered about making fully procedural game. A hack'n'slash with procedural planet, procedural creatures, procedural quests, procedural names, procedural music, hell - even procedural weapons (stick-with-three-blades-and-a-chain of +1 Bowel Movement). Then I realised that Spore is basically like that, only with FUN. And when I delved deeper into how hard it is to make procedural character animate on its own, I nearly cried. I'm still not ditching this idea though. This idea is code-named 'Procedura'

  • As some of you know, I really love Crimson Permanent Assurance. I thought about making your own building-ship, Dwarf Fortress-style and sailing the wide accountant-cy. Would work out well as a multiplayer game, I think. No codename.

  • And finally, a thief multiplayer game. Simple, top-down view of a busy market with tons of marks (ie, free roaming targets), couple stands with owners, and couple guards wondering about. The aim is simple - to score as much as possible without getting caught. Game would encourage cooperation, with some people being a 'stall' and bumping into mark, and then somebody in the back being pickpocket. Penalty for getting caught should be gruesome death (as gruesome as possible when you only see top of the head of your character). Codename 'Pickpocket MMO'. Durr Hurr.

  • Well, enough of this sillyness. Back to coding with me. The strategy game in C#, that is. Btw, I got a name for it. Cheese & Cabernet. Why, you ask? There're no other game objects than geometrical shapes? Well, obviously it's food that's been enjoyed by Napoleon during his wars. Ok, you want me to answer seriously? Look at Exhibit A, a very popular RTS game, and Exhibit B, product of gdnet mods and users being very silly indeed.
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