Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    223
  • comments
    165
  • views
    79737

Progress

Sign in to follow this  
Stephen R

116 views

Well today was fairly good. I spent a few hours making a uv displcement bump mapping test program. It was easier than I thought, and the code in the D3D samples doesn't look half as complicated now that I now whats going on.

My artist came over again today. We spent a while tweaking numbers to get the walking to look better. We added a few sin waves to get the feel of walking along. I just have to tweak a few numbers to get the steps in time with the music but that'll be just two minutes with pen and paper., but its looking good already. Tomorrow I'm going to get to work on the footstep code. I'm not fully sure how I'm going to get the effect I'm looking for but I'll work on it.

I've been spending less and less time going from coming across a technique to implementing it in the demo. Alot of the intimidating things about 3D graphics are becoming much more managable as I begin to understand whats really going on and how do do them. By the end of this demo I should be able to do Kernel Chaos far better than if I'd done it first.

I just defragged my c drive and gone through my system doing a general tuning. I've already noticed a big speed increase. I'm going to defrag the D drive now so I'm off to waste a few hours on tv.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!