Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

OMF Princess

Sign in to follow this  


Oh yeah, I got PLP to work very nicely on 64bit architecture.
And I have a shell interpretter for it now. Everything is going good.

Also, I just fixed a crasher bug in EV where at certain times the access to the room of the user returned a null pointer. Go figure.

On another note, I had a nice game of Princess Maker 2 today:

Sign in to follow this  

1 Comment

Recommended Comments

I think you should write some benchmarking apps in PLP and then we can see how much faster PLP64 is on calculating pi.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!