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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Restructuring...

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Aph3x

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Just finished the mother-of-all-changes to the source code - a solid two weeks of hackage to some code that's been in there right from the beginning!

Basically, the old island structure class wasn't up to what I required, so it's been ripped out & replaced with the concept of a 'structure cell'. These replace the old single structure, providing a generic mounting point for a small complex of structures and objects all working towards a single purpose. Damaging any 'working object' in the cell will reduce the efficiency of the cell's work (e.g. object production / raw material extraction). Also makes the islands look better as well as being more flexible for procedural sub-structure and related object placement.

Structures with a view:


Manta employing the new bomblet pod:


Now I'm off for my summer hols after that hackage workout - cya in a few weeks :P
P.S. Hope you notice the todo list up there is actually shrinking... :)

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21 Comments


Mate its looking great :)

have a great holiday and hope its lovely and relaxing with the family..

looking forward to updates when you get back (your taking the laptop away to carry on coding aint you?? ;) )

DevilWAH
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Wow. Wow! WOW!!!

This looks so cool. Will the progressive damage of structures have much of a strategic effect on gameplay, or was that just too good to not put in?
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All I can say is FAN-Bloody-TASTIC.

Enjoy a well deservered holiday. And come back refreshed and eager to get on with the excellent work.
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Yeah - Have a good time Martin (you're probably already there and won't read this now, but..)

You should check this out too - looks pretty cool!! :)

http://birdsanctuary.co.uk/bbs/YaBB.pl?num=1214772548

Thunder & Lightning
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Well... bloody English weather - got rained off hols - a few nice days and the rest unremitting rain. Feel about as refreshed as a dead sheep.

Grunaki: Ah T&L - I've been talking to Jonas for a few years now :)

JT: any damage to the structures will affect the cell's efficiency at what it does.
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Aww sorry to hear about the weather ;(

I going to go camping around the UK for my honeymoon in september hopefully the weather will be a bit better for us!

At least your back in one piece though :)
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We went camping for the weekend about a month back. Went out there Friday night and that was ok, but it pissed down all day Saturday and Saturday night while we slept, frigging squirrels got into our cooler and robbed a bunch of food (little barstewards!)

Sunday morning we got up and there was food remnants everywhere, Mosquitoes were swarming like crazy because of all the rain on Saturday and we just said "screw this", packed up and went home..

We were thinking of going away this weekend, but everything's fully booked (school hols and all) - the missus suggested going camping, but I think I'll give it a while before I try that again..
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ROFL Grunaki - sounds like a fun holiday has been had by all :o

Congrats DWAH - gettin married eh?!
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Yep I must be growing up :)

4th september to a sheep farmer ;)

so you never know in a few short years I might be joining you on the crying baby front!

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You should - best thing you'll ever do..

Ours is 3 now - not so much a crying baby any more as a 'get into bed with you and the Missus in the middle of the night and steal all the covers and squirm around a fair bit till he's comfy and you're hanging over the edge of the bed' toddler - but he's great.. :)
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You wait until he is old enough to take you down the pub for a drink (yeah I know you still have to pay). That's when you really feel great.
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Doh - got another 12 years til pub time ;)
True though Grunaki - best thing ever... you also learn a lot about yourself in the process!
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I just cannot wait to see how that Manta handles!

Has any one been to http://www.carriercommand.com/ recently? I still thought that old link was dead, but a huge project seems to have sprung up there....
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Umm, yeah.. A case of "let's not go there?" 8-0

'Carrier Conquest' sounds good.. How about 'Harrier Command' ? ;-)
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yup Carrier conquest sounds pretty cool.

To be perfectly honest though I don't really care what its called, I just want to play it;)
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'Harrier command' - chortle - sounds like a spoonerism but aint :)

Ok sorted. Now... 10 points each for Manta & Walrus replacement names :)
I was thinking StingRay & Dolphin, though dolphin is maybe too girly :P Maybe a type of shark, always liked the sound of 'Mako'?

Norman: some form of release by the end of this year or bust, my good (patient) people.
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Orca hmmm... Jaws!

lol I did actually think of Manatee but then realised it's sum contribution to the animal kingdom was sunbathing and getting hit by boats ;)
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