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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aph3x

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Mmmmm... this isn't just *any* island... this is a Carrier Commander modified ridged perlin island with smooth shader topping, enrobed in jus de la mer!
Wouldn't you just *love* to make some models to inhabit this beautiful island?!








Thanks for the image layout idea, Mr HopeDagger ;)

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Long time reader, second time caller.

I really want to play the game you've built but putting in the hard yards to actually build bits of it myself, well thats a different story. Maybe you could let us know what are you expecting from your fan base here?

Technically, what format are the model source files and what tools would you expect one to use to create, edit and update these? What models need to be added (the one's you have look a fraction shiny but complete for someone who want to have a play), are there new models or vehicles, updates to existing models, random extra elements or have we got to refresh the lot (love the Manta, surely that's a keeper)?

I have several years part-time graphics design experience (websites mainly) plus an undergrad 3d modeling course from decade+ years ago so consider myself a rusty volunteer. Could you please enlighten your avid readers as to what your looking for?
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lol dagger :)

Well Mr Scottie, I suppose I should put up some more info...
I natively use Blender to model, but load in from the Collada format (.dae), so anything that exports to that (v1.4 so far).
The shininess is from the shader, which is one-size-fits-all at the moment.
Tha Manta is the only one I've paid much attention to really, and that still needs a lot of work.
Main model requirements are a new Carrier & Walrus + guns. Lots of guns. And planty stuff. Structures need tweakage and almost everything needs texturing.
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Certainly agree that it is a thing of beauty.
As for the rest I'm afraid to say it is all a bit gobbledegook to me.
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Yep, that's a nice island all right.

As for what I was saying about my art skillz before - here you go..

http://img.villagephotos.com/p/2008-4/1305151/newmanurn.JPG

(I apologize in advance..)
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Finally got around to registering just to say:
Would love to make some models for you, but have neither the tools or the talent.

Best way to get people interested in making models etc for your game? Release it in a playable state but with crap models.
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Inspiring, Grunaki!

lol yer Davey, that's plan A really ;)

Well I got a few people interested in the modelling now (and one experienced sound guy!) - just see how things go now :)

[ed] heh - I see I got mentioned in the Gamedev journal readings a few times :)
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Very rough start, but how's this for a first attempt?

http://img.villagephotos.com/p/2008-10/1325104/Walrus.jpg

Thought I'd add a weapons platform to the back - looks a bit too much like a wing at the moment though. Weapons and pods would be mounted here - pods in the middle and weapons on the wings.
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Woah - that aint bad at all - reminds me of a cross between the old walrus and The Sentinel, from two of my all-time fave games - nice!
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