Click here to see the live version. (When will we be able to embed Flash movies in our posts?!?)
This is a quick update to the tile-based game engine experiments of months past. This update includes the procedural generation of individual tile textures. Each texture is the same, but I have colored them to reflect the colors of each pixel in the world view. After the initial tile is created, I clone it 256 times - one for each color in the color map - and overlay the Perlin noise with the solid color. Voila! 256 colored tiles.
All in all, I would call it a great success. The next step will be to modify the way I color the tiles in order to make them more vibrant. I am sure there is a way of doing so which will not be too processor intensive.
Right now, I think it looks just a bit like Ultima IV.