Another Week, Another Experiment

Published October 20, 2008
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Tile-based game engine screenshot

Click here to see the live version. (When will we be able to embed Flash movies in our posts?!?)

This is a quick update to the tile-based game engine experiments of months past. This update includes the procedural generation of individual tile textures. Each texture is the same, but I have colored them to reflect the colors of each pixel in the world view. After the initial tile is created, I clone it 256 times - one for each color in the color map - and overlay the Perlin noise with the solid color. Voila! 256 colored tiles.

All in all, I would call it a great success. The next step will be to modify the way I color the tiles in order to make them more vibrant. I am sure there is a way of doing so which will not be too processor intensive.

Right now, I think it looks just a bit like Ultima IV.
0 likes 2 comments

Comments

Gaiiden
Since the Journals are part of the forum system, it would take some wrangling to only allow embedded objects here and not across the boards. This'll go away with V5 next year.
October 24, 2008 01:18 PM
Tesseract
*egads*

Sweet!
October 27, 2008 11:08 AM
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