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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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7 Comments


Will the new Carrier Command: Gaea Mission affect the progress of your project in any way?

http://www.carriercommand.com/
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I finally got around to signing up on that site and grabbed a copy of MDK off them... Excellent stuff!

Should be really good once they get more titles; top find, that!
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bananeple - yeah probably, though since my emails go unanswered nowadays I'm not sure to what extent yet.

Steve - I remember playing MDK before 3d gfx cards were the norm - very strange game indeed...
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'One Must Fall' FTW!!

BTW - Martin - Have you tried sending mail to the 'e-mail the team' link on the CC website?

(May be a little lower down the chain, but if you can find a sympathetic ear inside the organization, it might be a bit easier to be heard..)
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hehe, yup, I remember it back then too :D I do miss my dx50... Was a beast of a machine at the time, but now my phone is about 20 times more powerful...

Damn, Grun. I remember One Must Fall.... was it on that site? I must have completely missed that!
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It's Abandonware now.

Here you go - Knock yourself (or someone else) out! :-)

http://www.abandonia.com/en/downloadgame/94

(You'll need DOSbox or an older machine to play it though - it runs about 9 million MPH on today's computers..)
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