Balls in a blender

posted in NO
Published October 27, 2008
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So, after several failed attempts over the years, I'm actually able to use Blender. I can't count the number of times I've tried to learn this program. I think it has to be one of the most user unfriendly unintuitive programs I've ever used. The developers seriously need do some time in UI prison for crimes against me. But I digress...

I've seen a number of people say "you just have to get over the initial learning curve". And this is true. I stand by my above statement, but after putting some real effort into learning it, I have to say it's awesome. That is, Blender is great, and the UI is still horrid, but now I know how to use it. I have to give them props for really decent documentation and tutorials on their website. Without those I would have given up on it (again). I really think it's a great program, it's too bad that I had to put 2 days of effort into just trying to basic things with it. Oh well, I only needed to learn it once and I think I'll stick to using from here on in.

Whenever I play around with rendering software I always do the mirror ball test:

The quality is pretty good, although it's certainly not the fastest renderer I've ever seen (took about 2 hours for that image on my 2 core E6750). I'm aware that I can switch out renderers, but I haven't learned how to accomplish that yet. I read something about the yafray renderer, but their site seems to be having difficulties so I wasn't able to try it out. So now I can join the 3 other people on the planet that's saying "Blender is OK".
0 likes 3 comments

Comments

Ravuya
When I did my raytracing assignment in my third year of university, I made so many ball jokes that I couldn't bear to say the word "ball" anymore.

Yeah, I'm mature.
October 27, 2008 10:34 AM
Moe
Wow, I have to hand it to you - learning Blender and all.

That does seem a bit crazy though - 2 hours to render that on a Core 2 Duo? I guss I am too used to using Mental Ray on Maya, where the longest rendering times I had were about 20 minutes for a fairly low-res frame.
October 29, 2008 02:08 PM
Tape_Worm
Quote:Original post by Moe
Wow, I have to hand it to you - learning Blender and all.

That does seem a bit crazy though - 2 hours to render that on a Core 2 Duo? I guss I am too used to using Mental Ray on Maya, where the longest rendering times I had were about 20 minutes for a fairly low-res frame.

To be fair I had it rendering at 1440x900, with 8x antialiasing and I had the reflection ray bounce depth set to 8. The big slowdown though seemed to be the shadows, which I had set up to produce soft shadows and ambient occlusion. The speed increased greatly when I set it back to just standard hard shadows, and no AO.
October 29, 2008 02:20 PM
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