Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

SD Best Practices Day One

Sign in to follow this  


Today was Tutorial day at the SD Best Practices conference (not a GDNet event). I attended an all-day session held by Dan Saks and Stephen Dewhurst called "Sooner Rather than Later: Static Coding Techniques for C++".

The major topics covered involved how to use templates, explicit partialization, and partial specialization to make C++ code more secure so that errors are found at compile-time instead of run-time. A lot of the discussion revolved around ideas discussed in the book Modern C++ Design by Andrei Alexandrescu and focuses on more examples of how to use generic programming to solve problems and tighten code.

In the near future I may post a few things I learned or had "aha!" moments about. As for now, I'm tired and need to get ready for tomorrow.

Cross-posted at Code.Implant.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!