For school, we have a class called Engineering Design, where the basic goal of the entire semester is to build a robot that can navigate an arena and extinguish two target lights. The class is divided into several teams, and each week we work on building the robot. I'm in charge of the programming for this, although it's not very difficult work at all.
I'm also still working on SlimDX, and we're looking at having another release in November. Lately the DirectX team has shown the tendency to release early in the month, so we could be seeing another release in as little as two weeks. We've run into a small issue with our object tracking code that, up until now, has worked without a hitch. I also have some plans for some internal work on the Sample Framework to try to clean things up a bit.
I joined the Stevens Game Development Club, which is going to be entering the Microsoft Imagine Cup again this year. I'm a member of the core team now (there are four of us), and I'm the only one with any graphics / games / XNA experience. The other three members don't even have much experience in C#, so a lot of the heavy lifting has fallen to me. I don't mind, especially with a final prize of 25K calling my name.
So I've been thinking about making a feature length game lately. I haven't done anything creative on my own for a while now, and I'm fairly confident that I have the programming expertise necessary to pull off almost anything I can dream up. There's one idea I've been set on for a while now, so we'll see if I have time to develop it into something substantial.
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