Here's a modified screenshot showing what the game would look like with a blur shader:
I definitely have to do this!
So, today, I decided to try and download Borland Turbo C++ Explorer (the new one). It took me forever to install all these ancient .NET 1.1 prerequisites, only to have the program crap out on me after it was installed. It refused to work properly at all, so I think my level editor will remain being coded in the archaic C++ Builder 5, which came out 8 years ago.
If you have a copy where you don't have these concerns, it's a perfectly okay tool for quick and dirty tool development in my view.