No more camera tilt

Published November 12, 2008
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Well, I was all exicited about the camera being able to tilt but there's no way for it to work unless I have a 3d environment, which I've decided to not use for this project. Also, to fix the problem of axis-aligned sprites getting squished in the distance, you'd have to set a limit (that would seem too short) on how far the camera can turn. This limit would leave you wanting to see more, and not look good without 3d models anyway. Maybe I'll do 3d next project. I'll have screens next update showing how it looks now.

The gui system is coming along and pretty soon I'll be able to use it to tune the gameplay parameters, like view range and run speed, etc... That's the real reason I'm writing the GUI code! Not just for menus and dialogs, but to help me dynamically tune the game while playing. Every GUI element can be a sprite, using the same sprite system as the game itself.

I'm going to change the look of the main character, and re-animated everything once the concepts are finished. I kinda like the original blank face (test) sprite I used because it almost looks like its wearing a hood. I have the basic plot and some ideas for moving the story forward, but I have few characters because writing is not one of my strengths.

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Comments

eftexem
Duuuuuid, enjoying the posts and I have been keeping up with them. When are you going to update me with more on your development? :D
November 25, 2008 02:56 PM
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