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I present to you Fever Engine !!! :)

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Hi everybody, this is Rafa from FeverGames and im going to present to you the engine the rest of the team have been building the last months, as i haven't contributed alot to the current state of the engine.

The engine is programmed in c# and is based upon SlimDX.

Some of the features implemented include:

  • Deferred shading system

  • Instancing

  • Advanced culling system based on a icosept tree data structure

  • Virtual File System with transparent support for dynamic loading from zip files

  • Scalable Plugin Architecture

  • Custom Content processors

Now i'll show you a little demo to test deferred shading and instancing.

Image Hosted by ImageShack.us

Along with the engine it is being developed an easy to use world editor with event driven scripting.

Take a look at it :)

Image Hosted by ImageShack.us

Pretty isn't it? :)

I'll be trying to post more screenshots this weekend, but for now it is all.

See you later.
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