The engine is programmed in c# and is based upon SlimDX.
Some of the features implemented include:
- Deferred shading system
- Advanced culling system based on a icosept tree data structure
- Virtual File System with transparent support for dynamic loading from zip files
- Scalable Plugin Architecture
- Custom Content processors
Now i'll show you a little demo to test deferred shading and instancing.
Along with the engine it is being developed an easy to use world editor with event driven scripting.
Take a look at it :)
Pretty isn't it? :)
I'll be trying to post more screenshots this weekend, but for now it is all.
See you later.