Jump to content
  • Advertisement
  • entries
  • comments
  • views

More and more

Sign in to follow this  


I have released a new package of the editor compiled using Code::Blocks (GNU GCC) I think this release is a little bit less dependent on Microsoft DLLs. It is now also possible to move the camera with the keyboard (cursor keys). Keyboard shortcuts are as follows:

  • "b" - Place structures on the map.
  • "a" - Move structures up and down (z).
  • "m" - Move structures on the x/y place.
  • "c" - Add characters to the map.
  • "d" - Delete a structure, character, sound, zone or light.
  • "s" - Add a sound source.
  • "l" - Add point lights to the map (at most 4 point lights in the same sector).
  • "," - Pick structure by left clicking on it. This tools swaps back to previous tool when pick action is completed.
  • "1-0" - Set smoothing group of currently selected structure.
  • "q" - Show map data, frame time and frames per second (press multiple times for different displays).
  • "home" - Set camera zoom to 100%
  • "tab" - Show and hide interface.
  • "j" - Show palette.
  • "shift+s" - Toggle between different snap settings.
  • "n" - Calculate visible normals.
  • "shift+n" - Calculate all map normals.
  • "cursor keys" - Pan camera.
I should start writing a small document containing this stuff. Well some other day :-)

Anyway you can find the download at OddGames. It is still required to have OpenAL installed.

That is all for now, have fun!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!