Udo demo

Published December 02, 2008
Advertisement


HERE'S A QUICK DEMO showing the progress on Udo so far.

Left - left
Right - right
Down - duck
Space - jump

Press down while in the air to perform a downward spin attack to kill the sheep.

Press space while ducking to drop down from one level to the next (where possible).

Don't touch the sheep when not spinning, land on the spikes or fall in the water (well, actually, do because Udo's dying animation is quite cool).

ESCAPE - to open the options and play about with graphics settings or exit.

No sound yet.

Comments welcome as always.
Previous Entry Udo updates
Next Entry ISP
0 likes 12 comments

Comments

_the_phantom_
Cool beans sir [grin]

Feels good and works fine on my Vista x64 system [smile]
December 02, 2008 04:37 PM
Aardvajk
Quote:Original post by phantom
Feels good and works fine on my Vista x64 system [smile]


That's good to know. Thanks for testing.
December 02, 2008 04:57 PM
sprite_hound
Works fine for me too on XP.

I like the animations. :)
December 02, 2008 06:48 PM
O-san
Very cool! But I wanted a bigger level :) Had no problems running it.
December 03, 2008 01:06 AM
Aardvajk
Thanks guys.

O-san - this is just a little test level. It's all data driven and I have an editor so creating bigger levels is no problem. Need a few more features first.

Cheers for the comments.
December 03, 2008 11:17 AM
benryves
Plays fine here too (32-bit Vista). [smile] Good stuff!
December 03, 2008 03:11 PM
Twisol
Apparently, for some reason I'm missing d3dx9_36.dll, so I haven't been able to try. Which is a pity, because it looks pretty nice.

(Vista home premium 32bit)
December 04, 2008 02:46 AM
Aardvajk
Quote:Original post by Twisol
Apparently, for some reason I'm missing d3dx9_36.dll, so I haven't been able to try. Which is a pity, because it looks pretty nice.

(Vista home premium 32bit)


As far as I know, you don't have the latest DirectX runtime installed. Updating your DX runtime (or updating to the latest DXSDK if you use it) will sort this.
December 05, 2008 12:14 PM
HopeDagger
Looks really nice, EC. It's nice to see you're pushing forward with Udo. [smile]

I'm not on my Windows box at the moment, and, unfortunately, Wine doesn't seem to like it. The game will install properly and boot, and fade in to what I assume is the game (I just get a blue-ish background; no foreground). D'oh.

I will give 'er a spin next time I'm on XP.
December 05, 2008 02:40 PM
Aardvajk
Quote:Original post by HopeDagger
Looks really nice, EC. It's nice to see you're pushing forward with Udo. [smile]

I'm not on my Windows box at the moment, and, unfortunately, Wine doesn't seem to like it. The game will install properly and boot, and fade in to what I assume is the game (I just get a blue-ish background; no foreground). D'oh.

I will give 'er a spin next time I'm on XP.


How weird. It sounds like it is just drawing the skydrop back layer, but that is drawn in exactly the same way as every other quad. How strange.

All I can think is maybe the z-buffer is enabled by default on Wine, as I'm using pre-transformed vertices with the same value for all the z components.

If I remember, I'll explicitly disable z-buffering before I put the next demo up. Unless anyone else has any ideas about what could be causing it.

Could you maybe post or PM me a screenshot of what it looks like?
December 06, 2008 01:39 PM
Reelix
Quote:Original post by Twisol
Apparently, for some reason I'm missing d3dx9_36.dll, so I haven't been able to try. Which is a pity, because it looks pretty nice.


http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_36

Try that? :)
December 09, 2008 11:56 PM
Reelix
http://i33.tinypic.com/dph8vk.jpg

Catch all your errors for those of us who are at work ;)
December 10, 2008 12:02 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement