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Today I discovered some more things about Farseer; namely the Body.IgnoreGravity which, as you might have guessed, means that the physics doesn't take into account gravity on the object when it is being run.

The main upshot of this being the players avatar in the world can now ignore gravity and stay where I want it to while everything else can take gravity into account.

Need to invent a simple map format to test out some more ideas however, but so far the game idea has some vague legs, I just need to finalise some ideas behind it.

Current Target; XB360 and PC probably via XNA for both.

The prototyping continues.
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