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I replaced another list by a std::vector. Performance improvement is really small but the code is cleaner.
I corrected a bug visible in the video (link in the previous post): some objects were assigned textures by mistake because of the textured state not being updated correctly.
I can now change the color and the position of the text displayed when the player hits a creature/destructible object or when he is hit. The energy level is now displayed in red when the player is hit and in green when it is a creature or an object.
I will try to do a new video later today.

If you have a few minutes, you can give a look at Gaiiden's post and give him feedback. I must say that I actually don't have any idea to share about what I would like to be improved/changed in Gamedev.net website.

It is time for the first coffee break of the day !
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