Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Say you've got an NxN grid of vertices with quads forming a surface over them.

Say you've got a movie at NxN resolution, in RGB format.

Say the movie is meant to run at 10 frames per second.

Say the RGB value at each pixel in a frame of the movie is actually an encoded direction vector.

Say that each pixel in the movie maps to one vertex in the grid.

Say you take the direction vector encoded in each pixel of the movie to be a velocity.

Say you play back the movie, moving the vertices in the grid along their direction vectors (10 frames per second).

It should look pretty cool.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!