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Yay, break time.

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Trapper Zoid


After a few days of heavy editing and an all-nighter or two, I think I've got my Ph.D. write up very almost completely-for-real-this-time totally beat. It's been a couple of months of changes to the document, but I think it's as good as I should make it now. All that needs to happen is a final round of very minor edits, getting other people to point out spelling mistakes and other obvious things I missed, maybe tightening up the opening and closing paragraphs of each chapter, then I can send this thing off. Since everyone is on holiday now, that means there's no rush and I can kick back and relax for a while. I don't have to feel guilty when I'm not sitting in front of my computer.

The teensy problem at the moment is that I don't feel quite right if I'm not sitting at front of my computer. I'm a bit lost for what to do right now. I only feel comfortable when I'm right here. I've got a bad case of internet addiction too; it's my procrastination weapon of choice. Bad habits die hard, I guess.

Once I've shifted mental gears I'm keen on getting back into game development seriously for the first time in what seems like a year. Which also means my posts here will become slightly more game devleopment relevant in 2009 than the stuff I've been filling it with this year.
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