First item I would like to get out is that I am at this moment making a game in OpenGL. I have worked in SDL for lets say 2 Months with no worthwhiled resolds so I thought it might be good to try openGL.
The game is mainly for a friend of mine who has given me 1 year too see if I can come up with a game and develop it at least to a playable stage by this time next year.
I have no knowlege of OpenGl or how to use it so it will be fun to post entrys of my experience in it. :)
So when I get my check on Wendsday ill be stocking up on OpenGl books and goign to work on this.
Game Name: Joes Adventure (I know it sucks...)
Game Type: Adventure(Duh!?)/ Shooter
Game style: Graphics will be cartoonish, as in bright with cartoon like explosions and stuff. Game will also be 3D and be platform based.
Graphics: 3D Models made in Blender
Sound: Free audio pieces from the web, any other source I can get them from.
SO far that should cover it. I know it would be easyer for futer games I might make to develop a game engine but being this needs to be done in a year and I dont yet know how deep I want to develop it or how long I will spend in each section of the Game. I'll just develop the game withsome sort of engine build right into it.
So there you go. A very long and probaly boring first entry for my jornal. I hope to get back to everyone once I do some hard core reading into OpenGL.
Cya all laterz!!!