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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Help Wanted Picks updated.

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jbadams

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I took on board some of the feedback from last time when posting the new Help Wanted Picks to the front page. This time we've got screenshots, and the list of services offered at the bottom of the post is sorted into categories with a couple that I personally recommend for anyone interested specially marked.

Check it out and let me know if you've got any more feedback.



I also got the suggestion last time of highlighting one bad post as an example of how not to do it. While this would be both educational and potentially amusing I don't feel it's really in the spirit of encouraging beginners (even if they're really bad now they might get better with some prompting), and doesn't seem overly professional. As an alternative however, would people be interested in seeing short snippets giving tips on succesfully recruiting from some of our current and/or previous users?

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Original post by jbadamsI also got the suggestion last time of highlighting one bad post as an example of how not to do it. While this would be both educational and potentially amusing I don't feel it's really in the spirit of encouraging beginners (even if they're really bad now they might get better with some prompting), and doesn't seem overly professional. As an alternative however, would people be interested in seeing short snippets giving tips on succesfully recruiting from some of our current and/or previous users?


I'm glad that you didn't focus attention on a bad post. IMHO there are too many responses to 'help wanted' posts that tell the the OP what they shouldn't do rather than what would make their project more appealing. So I think having snippets of advice would be great, but I don't know where you would put them so that people would actually read them. It's a bit like the FAQs: there's plenty of good info there, but hardly anyone seems to read them.

Raising the level of professionalism in 'help wanted' would be a good thing. Flame wars are obviously pointless and unproductive, and posts that are poorly thought through are ineffective, but I also seen a couple of moderators who have posted in the forum in the last few weeks have made back-handed comments while chiding earlier posters for a lack of professionalism (not you). Hypocrisy is not professional either. Maybe this isn't the right place to bring this up, so I'll stop here.

P.S. It's funny that this sill says 'Journal of Kazgoroth' [smile]



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I wouldn't like to see any actual help wanted posts get singled out as a "how not to do it" example as it would most likely be discouraging to new developers, both those who get singled out and those who feel afraid of being picked on. If you were to do a "how not to do it" article, I would recommend making your own fake bad help wanted post to tear apart. That way you won't step on anyone's feelings plus you can make it as bad as you like.

A general series of articles on sensible recruiting would be good. I'm not sure how many people posting in Help Wanted will read them before posting, but at least the articles can be linked to in the template so those who follow the rules will see them.
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I'm not a fan of tearing apart an actual HW post, but snippets of advice? Go for it. It might also be worth it to crosspost weekly in HW with this (I realize there's a how-to-post sticky already, but it's bloody long).

I do like the concept of the HW picks - very cool gig.
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