For anyone who would like to see my "very horrible" code you can view it any time by clicking the link below. Be warned, those who are experienced in OOP and C++ all together might go blind.
- OLD SOURCE CODE
I'm going to work on the Battle System now and fix up the drop system. I did add a poison feature just as something new to add. Once I've finished all of that my Sell Menu will be updated. For now I'm not going to have a five inventory space feature and just keep it at one. However when you defeat any enemy and if you get an item drop you have the option of either selling (Using my Auto Sell feature) or selling your current weapon and equipping the new one on the spot. Now I know it's not realistic, but it would be better then just asking to drop your 6000 Gold weapon to pick up the new one and loose the sell value. There's a lot I'm wanting to do, but I'm not going to over kill this game because I've been looking at using HGE for awhile to get started on getting some graphics on the screen before I use SDL. If I can make a Text RPG, I don't see why I cannot program one with graphics soon after, excluding the fact that you need to keep track of collisions, ect...)
Well I'm going to program as much as I can before the New Year fun begins! I'm glad everything is working good so far.