• entries
    732
  • comments
    1562
  • views
    492570

Updatin' that

Sign in to follow this  

142 views

Hopefully your Christmas was good; if I had been earlier to the punch this wouldn't have been a 2009 entry, but I suppose you'll have to put up with my late entry.

Today, I implemented the player start entity (controls where the player is "spawned" when the game loads a new level) and made guns actually consume ammunition. Since the last update, I also cleared up some asset caching issues and fiddled some more with my rigid body functionality.

My AI actors are still pretty braindead. I have a half-finished implementation of a look ray going, but I am sensing that I will soon need to figure out a solution to the pathfinding problem.
Additionally, in case you haven't caught it yet, the source code responsible for the Zune lockup has been discovered and poked at. It should be a sobering lesson about trusting your supplier (i.e. don't do it).
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now