My goal for it is to be a 2D, multiplayer shooter where you go around a map trying to kill your opponent. Would it be more fun to have the camera pointing down at the map or would it be more fun on the side like in old Metrod games, giving the game a platform type style. I have a general idea to what I want, still not eneough to make the game but enough to know where to go.
Timeline:
Stage 1: Research and Design (Time: ~2 months)
Stage 2: Develement prototype (Time: 2-5 months)
Stage 3: Pre-Beta status (Time: 1-2 months)
Stage 4: Beta/Beta-Release (Time: ~1 month)
Stage 5: Finish up (Time: ~1 month)
Stage 6: Release final project
Maybe I gave myself too much time in the timeline but at my level of knowledge i'll need every bit. The graphics will be the hardes since I cant draw for noodle. If I design it right then I would not need to worry about the gfx's. I'll just make it so they can be swaped out later with better ones. Wish me luck on actual FINISHING this project. I'm getting in the habit of moving to a new project right when im in the middle of another -.-