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Evil Steve


Nothing exciting to report really. I've (finally) started on tutorial #2's actual writing, the code is done and I've fixed the code and text for the first tutorial.
So far it goes over vertex buffers, resource pools, FVF, glances over usage for resources (As in D3DUSAGE_DYNAMIC, etc) and covers locking, filling and unlocking the vertex buffer.

Like I said, nothing too exciting.

Oh well, back to work...
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