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Gimpy AI

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I figured you would all like to know that I have my first iteration of zombie AI working. The zombie character just kind of mills around (because I've only implemented his idle state), but eventually I'll add some refinement to his shamblin' and allow him to viciously attack the player.

I'm also trying not to implement a lot of systems the same way as Glow, but it's kind of hard when you have something that works. [grin] Time will tell if I'm able to get the gameplay to the same level of fun.

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