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Artistic phase

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Going through more of an artistic phase today. I'm really quite pleased with my new alien model. You're looking at about ten hours work above, so I hope I get quicker at this as I progress.

I decided to model an alien for two reasons - one, I'm more a sci-fi than a fantasy sort of person and two, I have freedom to avoid tricky anatomical accuracies like ears or four fingers.

Next up, texturing.

[LATER]

Got some half-arsed texturing done - it's hard to get this right in Milkshape and creating textures is a lot different from pixel art.

For video fans, HERE'S ANOTHER WMV showing a few animations I quickly threw together. We have idle, sneak, walk and run for your viewing pleasure.

The first project I plan to undertake using all of this is going to be a 2.5D platformer.

It will be fully 3D rendered, but take place on a 2D plane with the camera viewing from the side.

This means all the physics will be 2D and I avoid complicated stuff like chase cameras but I can take advantage of models and keyframe animation.

Current working title is Alien Scientist, as my model is an alien and looks a bit like a scientist. That's all I have for now.

[LATER]



That's sort of what I mean. Model is shite and animations are shite but the basic concept is good. Think Abe's Exodus promoted to 3D or Tomb Raider demoted to 2D.
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Not bad.

To add a little more realism to your walk and sneak cycle move the waist down when it the character goes down and up when the character goes up. Secondly, when the foot plants out in front twist the hip the opposite way just a tad. Should make a huge difference.

Good luck.

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Quote:
Original post by a_insomniac
Not bad.

To add a little more realism to your walk and sneak cycle move the waist down when it the character goes down and up when the character goes up. Secondly, when the foot plants out in front twist the hip the opposite way just a tad. Should make a huge difference.

Good luck.


Cheers for the tips. This is all new to me, so I appreciate the input.

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Hey looking better by the minute [smile]

About the home-brewed motion capture system, it was thrown in the "maybe" pile. (That means it got canned [headshake])

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You're certainly over the worst of it if you've got a little dude and up and working.

If you're looking for some help with animation, you could do a lot worse than this book:
http://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231557688&sr=8-1
If you page through the excerpt, you can see some walk cycles, including little details for bringing them to life.

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