Going through more of an artistic phase today. I'm really quite pleased with my new alien model. You're looking at about ten hours work above, so I hope I get quicker at this as I progress.
I decided to model an alien for two reasons - one, I'm more a sci-fi than a fantasy sort of person and two, I have freedom to avoid tricky anatomical accuracies like ears or four fingers.
Next up, texturing.
Got some half-arsed texturing done - it's hard to get this right in Milkshape and creating textures is a lot different from pixel art.
For video fans, HERE'S ANOTHER WMV showing a few animations I quickly threw together. We have idle, sneak, walk and run for your viewing pleasure.
The first project I plan to undertake using all of this is going to be a 2.5D platformer.
It will be fully 3D rendered, but take place on a 2D plane with the camera viewing from the side.
This means all the physics will be 2D and I avoid complicated stuff like chase cameras but I can take advantage of models and keyframe animation.
Current working title is Alien Scientist, as my model is an alien and looks a bit like a scientist. That's all I have for now.
That's sort of what I mean. Model is shite and animations are shite but the basic concept is good. Think Abe's Exodus promoted to 3D or Tomb Raider demoted to 2D.