I didn't change any of the sprites, so all of the affects are done with alpha maps, even the little camouflage thing the fire dude has going on. The entire screen has a fog-like filter applied, which really adds to the atmosphere.
Well, I know I just updated yesterday, but I finished up the graphics class and the alpha mapping functionality ended up providing for some really neat affects, so I just thought I would share a screen with you all.
I didn't change any of the sprites, so all of the affects are done with alpha maps, even the little camouflage thing the fire dude has going on. The entire screen has a fog-like filter applied, which really adds to the atmosphere.
I didn't change any of the sprites, so all of the affects are done with alpha maps, even the little camouflage thing the fire dude has going on. The entire screen has a fog-like filter applied, which really adds to the atmosphere.
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