Jump to content
  • Advertisement
  • entries
    732
  • comments
    1562
  • views
    494370

Oorah!

Sign in to follow this  
Ravuya

248 views

Some big updates here, people. Let's get right into it.

Afterglow

I spent a lot of time last night pulling out the guts of Afterglow's projectile system, swearing at my own ineptitude and working out a bunch of functionality in order to have it so that you can now kill NPCs and receive experience for their horrible deaths.

I decided against implementing the flags system for now, because I suspect that it will lead to a bunch of singletonitis if I just do it the way I did in Glow. I'll work on it some more.

Next may very well be corpses and gibs. I've got an idea for gibs but it might not be technically feasible.

Racist

I spent today working on the start of the rendering engine for my games class project; I've now got a white triangle rendering.

Nothing particularly special is happening yet on that side. Since I haven't discussed a game name with my group yet, I'm going to call it Racist for now. That might get changed later. In fact, it probably will.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!