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Oorah!

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Some big updates here, people. Let's get right into it.

Afterglow

I spent a lot of time last night pulling out the guts of Afterglow's projectile system, swearing at my own ineptitude and working out a bunch of functionality in order to have it so that you can now kill NPCs and receive experience for their horrible deaths.

I decided against implementing the flags system for now, because I suspect that it will lead to a bunch of singletonitis if I just do it the way I did in Glow. I'll work on it some more.

Next may very well be corpses and gibs. I've got an idea for gibs but it might not be technically feasible.

Racist

I spent today working on the start of the rendering engine for my games class project; I've now got a white triangle rendering.

Nothing particularly special is happening yet on that side. Since I haven't discussed a game name with my group yet, I'm going to call it Racist for now. That might get changed later. In fact, it probably will.
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