Jump to content
  • Advertisement


Sign in to follow this  
  • entries
  • comments
  • views

Minor game

Sign in to follow this  


An idea came last night for a simple minigame. I wanted something fun that might pull together quickly. It is nice to have a light at the end of a tunnel, so that work may be developed in a double-ended process, concentrating on what one is doing and what one would like.

I won't describe the project in detail quite yet. There's only a spare hour or so in each weekday for me to work on personal development projects, so it is sure to come out very rough. Polish may come later, if the game gives enough enjoyment. In fact, the entire game "skin" might change. Right now the game is set in free-float outer space (inside a giant spaceship). That can be pretty boring due to the lack of integration with environmental associations and constraints, but the interesting part (or so I think) of this game is the mechanic, which doesn't seem to work out as well in any other setting that I've tried.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!