Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

E2 Update

Sign in to follow this  


I made a short video showcasing the first two somewhat-finished enemies for my game. Pathfinding is not done yet, and there's no sound in the video :S


Other than that, this last semester (which is my last, then I get my degree!) has been reasonably easy on me, so I'm getting a bit more work done on my projects. See the E2 Todo link at the top of the journal to view my progress :)

I plan on having a Demo 1 which should meet the requirements of showing off all non-enemy/AI features, and being ready for serious level design.
Sign in to follow this  


Recommended Comments

I like the use of the arc of red to show you which direction you took damage from. One suggestion would be to make the reticule of the sniper larger. At the moment it looks more like a homing bullet than a targeting system.

Share this comment

Link to comment
Interesting, I had already made it larger, but I think I'll stop there. When viewed at actual size/full screen it is a bit more clear that it's a targeting laser. The video makes it difficult to see that... :\

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!