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Just a quick update... I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be ready for finally implementing particle effects. I even implemented fake sweeping collisions for shells by making them face their velocity vector and making their collision rectangle longer than the shell "sprite." There are still some collision problems when the shooting unit is next to a steep cliff, but it's acceptable for now, pending a real solution.

I'm going away for the weekend, but if I don't hit any further roadblocks, next week should see Artillery Brawl with some kind of particle effects, and of course, a second video of the game! [smile]
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