Sign in to follow this  
  • entries
    155
  • comments
    100
  • views
    93950

Quickie

Sign in to follow this  

97 views

Just a quick update... I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be ready for finally implementing particle effects. I even implemented fake sweeping collisions for shells by making them face their velocity vector and making their collision rectangle longer than the shell "sprite." There are still some collision problems when the shooting unit is next to a steep cliff, but it's acceptable for now, pending a real solution.

I'm going away for the weekend, but if I don't hit any further roadblocks, next week should see Artillery Brawl with some kind of particle effects, and of course, a second video of the game! [smile]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now