State of the onions

Published January 23, 2009
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Obviously, since I'm hard at work doing the initial planning and scheduling part of my game, I feel that I haven't been updating the journal as much as I should have. However, if you read between the lines you can see that I am extending (by quite a bit) my knowledge of general game development.

Afterglow is getting the character upgrade panel that the original game made famous; I'm just working right now on a suitable layout that will be effective. I'll post some screenshots once that gets working -- after that, most of the RPG system is implemented and needs to be tuned, so I'll relax by making enemies spurt out blood. Anyone have any good resources on how people do decals nowadays in GL?
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Aardvajk
Is that cartoon by Scott Meyers as in Meyers Singleton Scott Meyers?
January 23, 2009 04:08 PM
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