Afterglow is getting the character upgrade panel that the original game made famous; I'm just working right now on a suitable layout that will be effective. I'll post some screenshots once that gets working -- after that, most of the RPG system is implemented and needs to be tuned, so I'll relax by making enemies spurt out blood. Anyone have any good resources on how people do decals nowadays in GL?
Obviously, since I'm hard at work doing the initial planning and scheduling part of my game, I feel that I haven't been updating the journal as much as I should have. However, if you read between the lines you can see that I am extending (by quite a bit) my knowledge of general game development.
Afterglow is getting the character upgrade panel that the original game made famous; I'm just working right now on a suitable layout that will be effective. I'll post some screenshots once that gets working -- after that, most of the RPG system is implemented and needs to be tuned, so I'll relax by making enemies spurt out blood. Anyone have any good resources on how people do decals nowadays in GL?
Afterglow is getting the character upgrade panel that the original game made famous; I'm just working right now on a suitable layout that will be effective. I'll post some screenshots once that gets working -- after that, most of the RPG system is implemented and needs to be tuned, so I'll relax by making enemies spurt out blood. Anyone have any good resources on how people do decals nowadays in GL?
Previous Entry
Dirty deeds done with sheep
Next Entry
Please stop shooting me!
Advertisement
Latest Entries
A decade of GDNet
2064 views
Getting Comfortable With Some New Friends
1678 views
Finishing a Game
1700 views
Cut that out
2051 views
tuuurbos
1700 views
Holy crap
1336 views
Another entry this month - can it be?
1433 views
Hello there
1284 views
Metaphorical Journeys of 2010
1209 views
Ho ho ho, the bodies hit the floor
1482 views
Advertisement