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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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V5 UI directions: Advertising page

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Oluseyi

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This was supposed to show up yesterday, but I finally discovered that I don't like OS X's default mouse acceleration - apparently an exceedingly common problem that Apple has chosen to bury any and all UI for correcting. I'm evaluating alternatives to fix it.

In the meantime, here's a work-in-progress mockup of the advertising page. I had to wait to get back to the office and good old Windows to build this; I'm starting to get the hang of Fireworks, and the final version should be much better. Again, this is just layout; the colors are NOT representative of design direction. I will follow this post up within a day or two with the finished version, still grayscale.



An idea I'm toying with is making direct buys much, much easier. Visit our advertising page, upload your creatives, specify the durations you want, provide your account/payment info and wait for approval. The rounded boxes that read "Upload Asset" would be nicely AJAX-ified forms that you click in and get the file browser and can upload in-page, but it would be nice if they could also support drag and drop events. We'll see. Some of you might remember when Ethereal Darkness Interactive purchased ads on GameDev in support of the release of Morning's Wrath; this would have made it a snap for both parties (because we wouldn't have needed to process a manual transaction, nor would we need to manually insert their buys into the inventory, which is what I think happened then).

Anyway, feedback welcome. I'll be finishing this page up and then moving on to the Events calendar, which I think you will all really enjoy. [smile]

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I thought you didn't like Windows' default mouse acceleration. If it's just OS X, do what Promit did and install AppleUSBMouse Turbo Edition or another similar Mac OS X mouse driver. I used the Microsoft Intellipoint one for awhile.
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Original post by Ravuya
I thought you didn't like Windows' default mouse acceleration. If it's just OS X, do what Promit did and install AppleUSBMouse Turbo Edition or another similar Mac OS X mouse driver. I used the Microsoft Intellipoint one for awhile.

I installed the Intellipoint driver yesterday, but I haven't really locked in the feel I want. I'll try USBMouse Turbo when I get home, thanks.
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It might be a good idea to include a "start date" for the ads as well. Also there is the possibility that the client may want to have multiple sets of images or, say, 2 different skyscraper sized images for a bit of variety. Could be nice to allow them to add them all at once instead of making several transactions (especially since, and I am assuming here, multiple transactions means more money and higher viewing chance). Other than that this page looks great.

Oh, and something that would be nifty for the person submitting is a preview of what, say, the front page would look like with the ads on it. It probably isn't worth the effort to create said preview but it would help with creating ads that fit with the site.

One last though is allowing ads to be section specific. Say allowing ads to be displayed on only the forum or only the front page. Not sure how important that would be to clients but it is something to ponder. That way there are different price brackets for the ads (whole site, front page, forums, etc).

I suppose I am slightly off topic here, but since the new site design is in development it would be easier to implement any of this stuff now than after it is live.
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