Dark Age v0.4.358 Released ^^

Published January 30, 2009
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Finally another release.
This one changed alot of stuff the most important one being the change from strategy to rpg.
In this release you can grab items from the ground,equip them and place them in your inventory,kill goblins (or get killed) earn gold and experience,level up,distribute skill points to four different stats.There is also some simple AI for goblins.Basically they walk around randomly and attack you if you get to close or shoot them from a distance.There is also collision detection with everything except trees.

I haven't balanced the stats yet so it is easy to kill the goblins but you can modify their stats from the world editor.In fact you can modify everything related with the map.Just dont change its name while saving because the game looks for that map.I'll change that later on.

Next on I'll work on quests and friendly NPCs for selling buying stuff.

You can download this release from : Here
And a new screenshot from this release to make this post more colorful.



Here is the change log as usual.
-Both player and unit hitpoints regenerate over time when out of combat.
-Goblins drop gold and give experience.
-Level gaining and four different stats.
-Experience bar on interface panel.
-Character page.
-Goblins follow the player if he/she gets too close.
-Right clicking an item in the inventory equips or unequips it.
-Items can be arranged in inventory,or destroyed by clicking on the ground.
-Items are placed in inventory when walked over.
-Player can only fire arrows to the direction he is facing.
-Removed dawe.ini all settings are stored in userPrefs.ini.
-Selecting edit from the context menu in the editor displays a dialog to edit entities.
-Sounds can be enabled/disabled from the userPrefs.ini file found in the game directory.
-Spawning objects,units.
-Pressing "Z" will zoom to the selected entity in the editor.
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