Network Project 2 95%

Published February 01, 2009
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The network project #2 is about 95% done. The interesting side effect of this process is that as you're working to fulfil a brief, you can, nay, HAVE, to stop at the brief. This leads to a great deal of restraint being needed to prevent the whole "oh I'll just add this, tweak that" mentality of the past. It's an interesting thing as I code for a living, I never suffer from that in the commercial world - I think the very real deadlines and neverending stack of work pushes you on to "get things done" (tm) and not intellectually masturbate/procrastinate over every single detail in the thing you're working on.

This is the main thing I should transfer over from my real world experience into that of game coding. Stop when it works, stop when it does what it needs to, only redesign/rework/tweak it when you KNOW it's not right and actually hinders your next true step instead of when you think it needs to be "perfect".

Interesting thought.


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zedz
Quote:
The network project #2 is about 95% done. The interesting side effect of this process is that as you're working to fulfil a brief, you can, nay, HAVE, to stop at the brief. This leads to a great deal of restraint being needed to prevent the whole "oh I'll just add this, tweak that" mentality of the past. It's an interesting thing as I code for a living, I never suffer from that in the commercial world - I think the very real deadlines and neverending stack of work pushes you on to "get things done" (tm) and not intellectually masturbate/procrastinate over every single detail in the thing you're working on.

This is the main thing I should transfer over from my real world experience into that of game coding. Stop when it works, stop when it does what it needs to, only redesign/rework/tweak it when you KNOW it's not right and actually hinders your next true step instead of when you think it needs to be "perfect".

the cliche the devils in the details,
but if u worry about the small things u dont have time for the large things

you look at a lot of good finished products theres flaws everywhere if u look hard enuf, but the majority dont detract from your enjoyment of them
February 01, 2009 05:56 PM
ukdeveloper
I know how it is.

You fulfil the basic requirements, think "Hmm, that could do with..." and before you know it you've ballooned the project into consuming your whole life.
February 02, 2009 07:06 AM
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