Network Project 2 95%
Published February 01, 2009
The network project #2 is about 95% done. The interesting side effect of this process is that as you're working to fulfil a brief, you can, nay, HAVE, to stop at the brief. This leads to a great deal of restraint being needed to prevent the whole "oh I'll just add this, tweak that" mentality of the past. It's an interesting thing as I code for a living, I never suffer from that in the commercial world - I think the very real deadlines and neverending stack of work pushes you on to "get things done" (tm) and not intellectually masturbate/procrastinate over every single detail in the thing you're working on.
This is the main thing I should transfer over from my real world experience into that of game coding. Stop when it works, stop when it does what it needs to, only redesign/rework/tweak it when you KNOW it's not right and actually hinders your next true step instead of when you think it needs to be "perfect".
Interesting thought.
the cliche the devils in the details,
but if u worry about the small things u dont have time for the large things
you look at a lot of good finished products theres flaws everywhere if u look hard enuf, but the majority dont detract from your enjoyment of them