Back from playing too much Street Fighter

Published February 09, 2009
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So, about a month ago I decided to take a break from working on my game, which ended up being a break from working on games in general. I had worked quite a bit on my beat em up, remaking the fighting system for a third time, and was feeling like the game wasn't as fun as I was hoping. This week I loaded up the compiler for the first time in awhile and played what I had working, and enjoyed it so much that I played through the level four more times. Now I'm ready to get back to work.

So here's what "Fists of Justice" currently looks like (now with people throwing!):


Really, what I currently have is a beat em up game engine with some cool features like customizable characters. The fighting system now has a "weak" and a "strong" attack. The weak attack is faster, but does less damage than the strong attack, which is slower and more likely to be blocked. In order to guarentee that strong attacks connect, the player must first hit an opponent with weak attacks to lower their defenses. It's actually a more complex system than what is seen in alot of beat em ups, where attacking is usually using only one button. The player can actually perform combos by mixing up the weak and strong attacks, but performing a full combo is only a good idea when the player is not surrounded by 3+ enemies.

There's also the guard system, which requires the player to block right when an opponent's attack connects, rather than just holding down the guard. One thing I'm going to add is a sort-of "Spider-sense", which gives a graphical indication to the player when an opponent is going to attack, so that they have a chance to block it. I have about average reaction time, and by the time I press guard after seeing an opponents attack coming, my character has already been punched in the face. Some sort of warning is necessary for this system to work.

I'm also going to be writing up a design document, which I should have done in the first place. It really is important, especially considering that I've rewritten the fighting system three times due to a lack of direction.

On an unrelated topic, I wanted to recommend a game for the Playstation 3. It's called Valkyria Chronicles, and it is an amazing turn based strategy game. It's actually a mix between an RPG, a turn based strategy game, and a third person action game. The demo is up on the Playstation Network, and it is definetly worth a try if you're at all a fan of strategy games. The game has apparently sold very poorly here, which is quite a shame because it's a very good game.
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0 likes 7 comments

Comments

Drilian
Welcome back!

I like the idea of the warning system. Even just having a character flash in some way or another might be a good indicator.

Sounds fun, though...I'm looking forward to playing it :)
February 10, 2009 01:39 AM
Oluseyi
Looking good! Very River City Ransom, but with some nice additional depth to the fighting system. I agree with Drillian; having the character flash (or blink) before unleashing at least some attacks can be an adequate notice system.
February 10, 2009 09:18 AM
rip-off
Looking very cool. I also like the idea of the warning system.
February 10, 2009 12:09 PM
sanch3x
The warning system is a good idea. Ever think of making the bad dudes wind up before an attack instead of flashing? Can't wait to try this!
February 10, 2009 02:01 PM
Stompy9999
Thanks!

My original thought was to have a symbol flash over the head of the enemy that is about to attack. I also thought, of having the enemy give a mean face and shuffle in place before striking. I'll try out a few things and see what looks best.

One thing I want to add are special moves that require button commands to do. The game's fighting system was originally based mostly on River City Ransom and Streets of Rage, but I also think I'm going to throw in some Street Fighter mechanics as well. Of course, the special moves will have to be done differently, but that's something I'll have to figure out along the way.
February 10, 2009 05:05 PM
LachlanL
Welcome back! Great to hear you're back into it!

BTW, left you a PM while you were away. [smile]
February 10, 2009 08:18 PM
Stompy9999
Thanks!

The picture you sent me looked like a Blocky version of Team Fortress 2. I saw the engineer building a turrent, but I don't recall there being jetpacks in the game. I would, however, definetly play a game that looked like that.
February 10, 2009 11:27 PM
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