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Cripes 2.0: Entity refactoring continues

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Twisol

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Not much to say. Entity refactoring is breaking stuff that I have to fix as I go, and I'm about ready to just drop it and take a break and/or keep tweaking the rest of it.

In other news, something I did along the way sped my maze generator by about 20 ticks. I'm getting consistent readings of 180 to 205 ticks, rather than the 200+ I was getting before. Interesting.
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