Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Cripes 2.0: Entity refactoring continues

Sign in to follow this  


Not much to say. Entity refactoring is breaking stuff that I have to fix as I go, and I'm about ready to just drop it and take a break and/or keep tweaking the rest of it.

In other news, something I did along the way sped my maze generator by about 20 ticks. I'm getting consistent readings of 180 to 205 ticks, rather than the 200+ I was getting before. Interesting.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!