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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aph3x

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OK so Carrier2 doesn't like ATi gfx cards. Or the other way round. Either way I'm in the process of rebuilding my spare PC with a rather ageing but still robust Radeon 9800 Pro :)

In other news, I picked up a little 'medieval' RPG-style game called 'Mount & Blade' on steam some weeks ago. This project started out as a man & wife team editing a 3D demo. Several years later (with a few more members added) this small team, unconstrained by publishers and commercial needs, has created something that IMO surpasses some commercial games in parts (the brilliant combat system being the main one).
At first I was disappointed that there was no continuous world 'map', but after a while this really didn't matter to me. It actually reminds me of Lords of Midnight mixed with Elite on horseback - simple on the surface but quite deep too.
I'm from the school that regards complex games like Total War etc as superior, and yet I've played this little gem for much longer than those already (hey, I need *some* time off C2 hackage). Helping that, it feels like you can dip in & out of the game for a short play and still make meaningful progress. I just hope I can emulate this kind of approachable gameplay in Carrier...
Anyway I recommend you give the demo a try if you value gameplay and want to support a small indie dev team.

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Quote:
Original post by Aph3x
OK so Carrier2 doesn't like ATi gfx cards. Or the other way round. Either way I'm in the process of rebuilding my spare PC with a rather ageing but still robust Radeon 9800 Pro :)
Completely random guess; you're using D3D9 and not setting the MinIndex and NumVertices parameters to DrawIndexedPrimitive properly - NVidia hardware ignores them, but ATI hardware uses them.
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Still on track then? That's good to know.. :)

No camping experiences to relate yet this year? It's still frozen here. Up above zero tonight though, so that makes a change. March/April are the warm-up months here. It rained today - had nothing but snow since mid November, so it makes a change.

We'll probably camp again this year - not going to the place with all the squirrels and mozzies though.. That was right on the Manitoba desert too, so the campground was all sand.. Had to spread the tent out and sweep it when we got home as it was covered.

(Sorry this post isn't more Carrier 2 related, but what the hey.. ;) ).
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Sounds like a nice place for camping there Grun ;)

No expeditions planned yet - I'd like to but I'm in hospital for a serious op soon, and gonna be unable to move for weeks afterwards :(
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