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Haven't done much but working on the vertex- and pixelshader integration into my engine. Had some discussions on the DirectX Mailing list and concluded that the D3DEffect stuff can handle things that is (to me) very difficult to implement. I suspect them to cheat ;)

Had a "strong" discussion with my wife which led me to sleep on the sofa for a night. As every time, it was up to me to excuse myself... gosh... sometimes life sucks for a man :)

This week will be slooooow... I'm quite tired and have to get some sleep. In the same time I have a big mountain of work before me :

- Integrate the constant management for vertex- and pixelshaders.
- Implement the rule integration into the TBS engine.
- Work out the design doc for the TBS project demo game.
- Think of restructuring the engine a bit and make a decent documentation for it.
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