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Bennu "box" art

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Demosthenes

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To submit a game to community games you need to create "fake box" art to display on the xbox marketplace. Here's Bennu's:



EDIT: New version
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Won't that text get lost when the art is scaled down?

Personally I'd make the very distinctive shape of the frog the central image below the title... but that's just me :-)

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looking very nice (not to sure about the egyption theme as its already been done to death) but still looking good

gameplay looks very similar to
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=408620
is this just coincidence?

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Quote:
Won't that text get lost when the art is scaled down?

Personally I'd make the very distinctive shape of the frog the central image below the title... but that's just me :-)


Thanks for your comment, I added another version that addresses the problems you mentioned.

Quote:
looking very nice (not to sure about the egyption theme as its already been done to death) but still looking good


Thanks! The egypt team is used in many (most?) puzzle game clones, but I was already two months into the game when I was made aware of this. The game's story doesn't take itself too seriously as a consequence.

Quote:
gameplay looks very similar to
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=408620
is this just coincidence?


Yes, just coincidence. Besides the fact that Bennu has been in development for almost two years now, the two games share nothing more than a rope/grappling hook/arm mechanic that isn't in itself nothing new (see Bionic Commando, Liero, etc.). The innovative aspect of Bennu is mixing this mechanic with a puzzle element, where you use the bennu as a ball-and-chain to destroy the blocks in each level.

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